FANDOM


10/18/17 Patch Notes

Hero Home is getting cozier.

  • More items are added to decorate your Hero Home.
  • Items to interact with your heroes are added.
  • Items with special effects are added.
  • Heroes move around more with more actions.
  • You can expand you’re here Home item inventory.
  • Play/pause button is added for Hero Home.

Let’s meet these heroes of beautiful nightmares. Beware--they might still your heart!

  • Beware of the devil that lives inside your dream. It’s Incubus Benjamin!
  • Succubus Nurspy will whisper in your sweet dreams.
  • 4 Halloween Event costumes are added to the shop. (Gentleman of the Night Alexander, Halloween Count Alexander, Halloween Witch Mew, Ghost Cat Mew)

New heroes are in town. Check out their powerful energy!

Harpya (Warrior, Roman Republic) Harpya is one of the ancient races. She is captured and taken by Ares to fight in battles as his soldier. Run away from this belligerent killer warrior!

  • Deadly Division (Block Skill)
    • Harpya charges forward and gives 6 hits that each deal physical damage equal to [75/300/500]% of her attack power.
  • Endless Madness (Passive, Main Type)
    • ★4~5 : Upon using her block skill, Harpya increases the movement speed of two allies by 50% for 3 seconds and her own attack power by 15% for 5 seconds. This buff cannot be stacked.
    • ★6 : Upon using her block skill, Harpya increases the movement speed of two allies by 80% for 3 seconds and her own attack power by 30% for 5 seconds. This buff cannot be stacked.

Schula (Paladin, Grancia Empire) Schula is one of the best blacksmith of Grancia Empire. Meet this blacksmith with a special resume.

  • Mastery (Block Skill)
    • Schula deals physical damage according to the number of chains and pushes back the enemy.
  • Rejection (Passive, Support Type)
    • ★4~5 : If ‘Mastery’ causes damage to an enemy, Schula decreases the enemy’s attack power by 50% for 5 seconds. This debuff cannot be stacked.
    • ★6 : If ‘Mastery’ causes damage to an enemy, Schula decreases the enemy’s attack power by 50% for 5 seconds. This debuff cannot be stacked. With every debuff Schula casts, she additionally increases the entire party’s attack power by 10% for 15 seconds, up to 5 times.

Hansung (Archer) A skillful archer who never gives up. Check out how he uses his ‘inner sight’ to aim his arrows. ​

  • Spirit’s Force
    • Hansung shoots an arrow at the farthest enemy in his range to deal magical damage equal to [100/200/400]% of his attack power.
  • Inner Sight (Passive, Support Type)
    • ★4~5 : Upon using his own block after another ally's 3-chain, Hansung releases his 'Inner Sight' to deal magical damage equal to certain percent of his attack power. 'Inner Sight' targets and hits the farthest enemy within Hansung's range, ignoring their evasion. It also ignores enemies' abilities of receiving the party's damage in their stead.
    • ★6 : Upon using his own block after another ally's 3-chain, Hansung releases his 'Inner Sight' to deal magical damage equal to certain percent of his attack power. 'Inner Sight' targets and hits the farthest enemy within Hanseung's range, ignoring their evasion. If another ally’s block is used while Hansung is aiming his arrow, ‘Inner Sight’ is activated 2 additional times.

Athos (Hunter, Southeastern Alliance) We’ve got some heroes known for their cooking, but no one has been famous for how much they can eat! Introducing Athos of the Musketeers! ​

  • Shot Gun(Block Skill)
    • Athos loads and shoots his gun to deal physical damage equal to certain percent of his attack power in accordance to his range.
  • Ammunition (Passive, Support type)
    • ★4~5 : Athos's speed is increased by 25%. Upon using his block skill, he generates 1 block for the ally leader. (Cooltime: 3 seconds)
    • ★6 : Athos's speed is increased by 25%. Upon using his block skill, he generates 1 block for the ally leader. (Cooltime: 3 seconds) If his block skill targets a nearby enemy within his range, Athos attacks one more time to deal physical damage equal to certain percent of his attack power, pushing the enemy back.

Seimei (Priest, Eastern Kingdom - Ryu) Shikigami Seimei succeeds the body and the mission of his onmyoji, Yuki to continue their task of making the world a better place.

  • Human Spirit: Yang (Block Skill)
  • Seimei draws a magic circle 'Human Spirit: Yang' that lasts 3 seconds. If the an ally is within the range of the magic circle, Seimei summons a human spirit that heals the entire party by certain percent of his attack power 3 times for 1 second.
  • Human Spirit: Yin (Passive, Support type)
    • ★4~5 : When an enemy approaches 'Human Spirit,' Seimei decreases the enemy's HP by 100% of Seimei's attack power for 5 seconds, and heals allies by the same amount.
    • ★6 : When an enemy approaches 'Human Spirit,' Seimei decreases the enemy's HP by 100% of Seimei's attack power for 5 seconds, and heals allies by the same amount. Additionally, if the enemy near 'Human Spirit' is receiving a buff, Seimei immediately reactivates his passive and cancels all buffs of the enemy. (Cooltime: 3 seconds)

Marpei (Priest, the Order of Goddess) Who would have thought the clumsy girl Marpei was able to get into the Order of Light?

  • Blessing of the Sandman (Block Skill)

Marpei heals the entire party by certain percent of her attack power according to the number of chains used.

  • Sanctuary of Starlight (Support Type)
    • ★4~5 : Allies healed by Marpei's block skill receive additional buffs that increase their attack, armor, resistance by 600 for 5 seconds.
    • ★6 : Allies healed by Marpei's block skill receive additional buffs that increase their attack, armor and resistance by 600 for 5 seconds. In return, their attack power is decreased by 600 for the duration of the passive. Afterwards, the ally ignores 1 hit dealt to them.

SBWs to power up your heroes!

Balisarda (Shasha SBW)

  • ★4~5 : (Passive enhanced) Enemies hit by Shasha's 'globes of fire' receive a heal debuff of 50% for 1 second.
  • ★6 : (Passive enhanced) Enemies hit by Shasha's 'globes of fire' receive a heal debuff of 50% for 1 second. Shasha's additional damage by 3-chain skill dealt to enemies with the 'burn mark' is increased by 1000%.
  • (Passive added) Upon hitting either ally or enemy 6 times with her 'globes of fire,' Shasha casts a magic circle around the entire enemy and summons 'Hellfire' to deal magical damage equal to 1200% of her attack power. 'Hellfire' leaves a 'burn mark' to hit enemies. (Cooltime: 3 seconds)

Ragnarok (Fenrir SBW)

  • ★4~5 : ('Day of Sol') Using Fenrir's block while 'Sol' is shining increases the duration of the phase by 6 seconds.
  • ★6 : ('Day of Sol') Using Fenrir's block while'Sol' is shining increases the duration of the phase by 6 seconds.

('Night of Mani') Fenrir's armor is increased by the amount of her original resistance. Upon dealing the enemy 15 hits through 'Night of Mani,' Fenrir summons the spirits of her ancestors and fights together to deal physical damage equal to 850% of her armor. Fenrir is no longer stunned at the termination of 'Night of Mani'

Nikeus (Chiron SBW)

  • ★4~5 : (Block skill enhanced) Chiron's block charges [2/4/6] Roman Hammers.

(Passive enhanced) Chiron's 'Resolve' is heightened, increasing his armor penetration by 400 at all times.

  • ★6 : (Block skill enhanced) Chiron's block charges [2/4/6] Roman Hammers.
  • (Passive enhanced) Chiron's 'Resolve' is heightened, increasing his armor penetration by 400 at all times. With every 5 'Roman Hammers' he throws, Chiron's next hammer is changed to 'Champion's Honor,' dealing physical damage equal to 1000% of his attack power. 'Champion's Honor' ignores all abilities of receiving the party's damage in their stead, and stuns hit enemies for 2 seconds.

Kijidango (Momotaro SBW)

  • ★4~5 : (Passive enhanced) Animals are stacked 2 more seconds.
  • ★6 : (Passive enhanced) Animals are stacked 2 more seconds.
  • (Passive added) Upon using 3 blocks of his own, Momotaro summons the hungry ogre 'Kuishinbo,' who casts a shield over him that absorbs up to 30000 damage. (Cooltime: 6 seconds)

Belphoebea (Wolfram SBW)

  • ★4~5 : (Block skill enhanced) 'Howling Wind' additionally decreases hit enemies' speed by 50% for 2 seconds.
  • ★6 : (Block skill enhanced) 'Howling Wind' additionally decreases hit enemies' speed for 2 seconds by 50%. **(Passive altered) 'Tempestuous Gale' is changed to 'Mistral.' Upon activating her passive, Wolfram summons her familiar 'Mistral', who immediately uses 'Stormy Flight' upon being summoned. Upon using the ally leader's block skill, Mistral releases a gale to deal magical damage equal to 500% of Wolfram's attack power and knocks back enemies for 10 seconds. At the end of her summon, Mistral uses 'Stormy Flight' one more time before departing.

'Stormy Flight: Wolfram is stunned for 2 seconds, while Mistral deals magical damage equal to 500% of her attack power, canceling hit enemies' buffs and stunning them for 2 seconds.

Soul's Companion (Bari SBW)

  • ★4~5 : (Block skill enhanced) The range of 'Flowers of the West Fields' is increased by 50%.(Passive enhanced) The duration of Bari's 'white flower' is increased by 2 seconds.
  • ★6 : (Block skill enhanced) The range of 'Flowers of the West Fields' is increased by 100%.
  • (Passive enhanced) The duration of Bari's 'White Flower' is increased by 2 seconds.
  • (Passive added) Upon using an ally's 3-chain, Bari plants a 'Wilted Flower' over the enemy that absorbs up to 8 heals. If the 'Wilted Flower' absorbs 8 heals in its duration, it binds the enemy for 5 seconds. If your leader is receiving any buff, the 'wilted flower' increases their attack power, HP, armor, and resistance by 500.

Champion of Minor Tribe’s Confederation, Aindel is here!

A mysterious figure visiting the hero town. Check out the story behind Aindel! Chariot of the Confederation (Active, LV1~3)

  • If no blocks are used after using Aindel's champion skill, Chariot of the Confederation protects the party for 3 seconds by decreasing all received damage by 70% and preventing all forms of knockback. This state is canceled immediately upon using a block. Afterwards, Aindel deals magical damage equal to certain percent of his attack power. *If no blocks are used for the 3 second duration of Aindel's skill, the block generation time for the next 3 seconds is decreased by 50%.

Strength in Unity (Active, LV4~5)

  • If no blocks are used after using Aindel's champion skill, Chariot of the Confederation protects the party for 3 seconds by decreasing all received damage by 80% and preventing all forms of knockback. Additionally, he continuously deals physical damage equal to 100% of his armor. This state is canceled immediately upon using a block. Afterwards, Aindel shoots his bow to deal magical damage equal to certain percent of his attack power. If no blocks are used for the 3 second duration of Aindel's skill, the block generation time for the next 3 seconds is decreased by 50%.

Fellowship (Passive LV1~3)

  • Allies' life steal is increased
    • A Firm Bond (Buff)
    • With every 10 heals allies receive, Aindel generates 10 SP for the ally leader.

We have new package products.

  • 2 new packages that you can purchases only once.
  • Lucky Box is no longer available and is renewed to Beginner's Luck Package.

Colosseum UI

  • Loading times reduced!
  • The duel result menu will look different for the first 4 matches and the 5th round victory will look even more different!

We’re constantly working on our heroes so they can be at their best all the time. Following is the list of balance adjustments on our heroes.

Athena Asamiya (Priest)

  • Shining Crystal Beat (Passive, Main type)
    • (Before) ★6 : Upon using block, has a 50% chance of using 'Shining Crystal Beat' that heals all allies by 200% of attack power, and increases their attack power by 40% and critical damage by 25%. 'Shining Crystal Beat' is recognized as a 3-chain. (Once every 2 seconds)
  • Power MAX Effect: Upon activation, decreases received damage by 400 for 8 seconds.
    • (Now) ★6 : Upon using her block, Athena has a 50% chance of using 'Shining Crystal Beat.' 'Shining Crystal Beat' increases the entire party's attack power by 20% and heals them by 200% of Athena's attack power for 4 seconds. This skill is acknowledged as a 3-chain. (Cooltime: 2 seconds)
  • Power MAX Effect: Any damage Athena receives for 8 seconds is decreased by 400.

Kim Kaphwan (Paladin)

  • Crescent Moon Slice (Passive, Support type)
    • (Before) ★4~5 : Upon using block in buffed state, additionally uses ‘Crescent Moon Slice’ that deals physical damage equal to 420% of attack power. Kim Kaphwan cannot be pushed back.
  • Power MAX Effect: Upon activation, evasion is increased by 15% for 8 seconds.
    • (Now) ★4~5 : If Kim uses his block while receiving a buff, he additionally uses 'Crescent Moon Slice' that deals physical damage equal to 420% of his attack power. He cannot be pushed back for 1 second after activation. (Cooltime: 5 seconds)
  • Power MAX Effect: Kim's evasion is increased by 10% for 8 seconds.
    • (Before) ★6 : Upon using block in buffed state, additionally uses "Crescent Moon Slice" that deals #physical damage# equal to 420% of attack power, and renews duration for block skill effect. Upon using ally's 3-chain in buffed state, automatically generates 1 block for Kim. (Once every 2 seconds)
  • Power MAX Effect: Upon activation, evasion is increased by 15% for 8 seconds.
    • (Now) ★6 : If Kim uses his block while receiving a buff, he additionally uses 'Crescent Moon Slice' that deals #physical damage# equal to 420% of his attack power. If another ally uses a 3-chain while Kim is receiving a buff, he additionally generates a block. (Cooltime: 2 seconds) Additionally, his ability of receiving all damage dealt to the party is renewed. Kim cannot be pushed back for 1 second after activation. (Cooltime: 5 seconds)
  • Power MAX Effect: Kim's evasion is increased by 10% for 8 seconds.

Glove (Kim Kaphwan SBW)

  • (Before) ★4~5 : (Passive enhanced) Generates 8 SP for self and leader per hit; power can be stacked maximum 3 times.
  • (Now) ★4~5 : (Passive enhanced) Whenever Kim hits an enemy, he generates 8 SP for himself per hit. Power MAX can be stacked a maximum of 3 times.
  • (Before) ★6 : (Passive enhanced) Generates 8 SP for self and leader per hit; power can be stacked maximum 3 times. *(Passive altered) If there is at least 1 power stack, the next auto attack changes to 'Houou Kyaku' that deals physical damage equal to 420% of attack power, and 210% per power stack. 'Houou Kyaku' stuns all enemies. (Once every 3 seconds)
  • (Now) ★6 : Whenever Kim hits an enemy, he generates 8 SP for himself per hit. Power MAX can be stacked a maximum of 3 times. (Passive altered) If Kim has at least 1 Power MAX stack, his passive attack changes to 'Houou Kyaku' that deals physical damage equal to 420% of his attack power, with an additional 210% per Power stack. Enemies hit by 'Houou Kyaku' are stunned for 1 second. (Cooltime: 3 seconds)

Sin Kiske (Paladin)

  • Passive (Passive, Main type)
    • (Before) ★4~5 : When hero uses 3 blocks, immediately activates "It's time to grow". After the activation, 1 block skill will change to RTL once. RTL deals magic damage equal to (120/260/500)% of the hero's attack power.
    • (Now) ★4~5 : Upon using 3 of his blocks, Sin immediately uses 'It's time to grow,' healing himself by 60% of his attack power. The next block skill changes to 'RTL,' which deals magical damage equal to 350% of his attack power.
    • (Before) ★6 : When hero uses 3 blocks, immediately activates "It's time to grow". After the activation, 2 block skills will change to RTL once. RTL deals magic damage equal to (120/260/500)% of the hero's attack power.
    • (Now) ★6 : Upon using 3 of his blocks, Sin immediately uses 'It's time to grow,' healing himself by 60% of his attack power. The next 2 block skills change to 'RTL,' which deals magical damage equal to 350% of his attack power.
  • Flag (Sin Kiske SBW)
    • (Before) ★4~5 : (Passive activated) Magic penetration increased by 100% for 5 seconds
    • (Now) ★4~5 : (Upon activating passive)Resistance penetration increased by 100% for 5 seconds
    • ​(Before) ★6 : (Passive activated) Magic penetration increased by 100% for 5 seconds. Uses Laidin instead of RTL Laidin deals magic damage equal to (200/450/1000)% of the hero's attack power.
    • (Now) ★6 : (Upon activating passive) Sin's resistance penetration is increased by 100% for 5 seconds. Additionally, he uses 'Laidin' instead of 'RTL' to deal magical damage equal to 850% of his attack power.

Mundeok (Paladin)

  • ​ Undefeated Courage (Passive, Main type)
    • (Before) ★6 : During Hero's Charge damage received is reduced by 50% and chain-1 skills will be treated as a chain-3 skills for an ally (maximum of 2 times). Hero's Charge cannot be interrupted.
    • (Now) ★6 : During 'Hero's Charge,' Mundeok receives a Damage Reduction buff of 50% and all damage dealt to the entire party. Other allies' blocks are activated as 3-chains up to 2 times. 'Hero's Charge' cannot be stopped, and Mundeok cannot be pushed back for the duration of the skill.
  • Limitless Divine Sword (Mundeok SBW)
    • (Before) ★6 : (Passive enhanced) All allies other than Mundeok receive a damage reduction effect of 25%. Upon using another ally's 3-chain 3 times, Mundeok deals physical damage equal to 50% of his attack power and 250% of his resistance, then immediately dismounts his horse.
    • (Now) ★6 : (Upon activating passive) Allies other than Mundeok also receive a Damage Reduction buff of 25%. Upon using 'Hero's Charge,' Mundeok's speed increases by 20%. Upon using other allies' 3-chain 3 times, Mundeok immediately dismounts his steed, dealing physical damage equal to 50% of his attack power and 250% of his resistance.

Eurydice (Orfeo SBW)

    • (Before) ★6 : (Passive Activated) Accuracy, Crit chance increased by 30%. Allies receive 25% less damage for 3 seconds.
    • (Now) ★6 : (Upon activating passive) Orfeo's accuracy and critical chance buffs are increased by 30% each. Additionally, he increases the entire party's attack power by 50% for 3 seconds.

Gon (Archer)

  • Hunt Start! (Passive, Support type)
    • (Before) ★4~5 : Shoots resolute shot that deals physical damage equal to 250% of hero's attack power when ally uses 3-chain after Gon's block. (Once every 1 second) Armor of enemy damaged by resolute arrow during passive activation will decrease 50%.
    • (Now) ★4~5 : Upon using the leader ally's 3-chain, Gon shoots 'Resolute Shot' to deal physical damage equal to 250% of her attack power, and decrease the armor of hit enemies for 5 seconds by 50%. This debuff is only applied to 'Resolute Shot' activated by Gon's passive. (Cooltime: 1 second)
    • (Before) ★6 : Throws 4 arrowheads that deals physical damage equal to 180% of hero's attack power to the enemy in the back and shoots resolute shot that deals physical damage equal to 250% of hero's attack power when ally uses 3-chain after Gon's block. (Once every 1 second) Armor of enemy damaged by resolute arrow during passive activation will decrease 50%.
    • (Now) ★6 : Upon using the leader ally's 3-chain, Gon shoots 4 arrows towards the enemies in the rear to deal #physical damage# equal to 180% of her attack power. Afterwards, she shoots 'Resolute Shot' to deal #physical damage# equal to 250% of her attack power, and decrease the armor of hit enemies for 5 seconds by 50%. This debuff is only applied to 'Resolute Shot' activated by Gon's passive. (Cooltime: 1 second)
  • Tiga's Bow (Gon SBW)
    • (Before) ★4~5 : 50% chance of summoning Tiga during passive (physical damage equal to 1000% of hero's attack power)
    • (Now) ★4~5 : (Upon activating passive) Gon summons 'Tiga,' which deals physical damage equal to 1000% of her attack power. (Cooltime: 2 seconds)
    • (Before) ★6 : 50% chance of summoning Tiga during passive (physical damage equal to 1000% of hero's attack power), if Tiga failed to be summoned, the passive will be used once more (once every 2 seconds)
    • (Now) ★6 : (Upon activating passive) Gon summons 'Tiga,' which deals physical damage equal to 1000% of her attack power, and immediately shoots 'Resolute Shot.' (Cooltime: 2 seconds)

Lots bugs crawling into Chocolat’s bakery as the weather is getting cooler.

  • The issue with Kriemhild’s SBW (When used, buff icon was displayed.) is now fixed.
  • The issue with Woompa’s SBW Totem Dance time!! (Only displayed armor buff) is now fixed.
  • The number of hits with Dullahan block skill/passive/SBW is corrected as described in the skill detail. – Himiko’s skill description is elaborated. (No change in actual effects of the skill.)

Fire God's Shield (Block Skill)

  • (Before) : Creates a barrier on the frontline. Enemy attacks within the barrier are reduced by (25/35/50)%. Each affected enemy will heal all allies by 45% of their attack damage up to 3 times.
  • (Now) : Creates a “Shield” on the frontline. For every enemy within the “Shield”, the entire ally’s HP recovers by 45%. (The “Shield” checks the enemy every 0.5 seconds.)

Binding Seal (Passive, Support type)

  • (Before) ★4~5 : All enemies within the barrier will have their att. speed, Crit. chance and Crit. dmg lowered.
  • (Now) ★4~5 : All enemies within the “Shield” receive debuff on attack, attack speed, critical chance, and critical damage by [25/35/50]% according to the chain number for 3 seconds.
  • (Before) ★6 : All enemies within the barrier will have their att. Speed, Crit. Chance, and Crit. dmg lowered (25/35/50)%. Every time a barrier is created there is a 50% chance that a chain-3 barrier will be raised behind the enemies. (triggers once every 2 sec)
  • (Now) ★6 : All enemies within the “Shield” receive debuff on attack, attack speed, critical chance, and critical damage by [25/35/50]% according to the chain number for 3 seconds. Every time the “Shield” is used, an additional 3-chain “Shield” is generated aiming at the enemy in the rear with 50% chance. The additional “Shield” is generated every 2 seconds.


Original

Community content is available under CC-BY-SA unless otherwise noted.