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3/30/16 Patch: New Heroes and More!

15 Million Downloads!

  • To celebrate this milestone, we will be sending everyone 1,500 Bridget Points!
  • Bridget Points are a new system that allows you to collect, save and spend Bridget Points on cool items such as your choice in Legendary Hero, 4-Star Hero, or Soulbound Weapon. You can also use these points to redeem other cool items!


Portuguese and Spanish Languages Added to Android devices (IOS delayed)

Party related UI improvements

  • Party deck edit and save functions have been added.
  • Hero filtering function has been improved.

Energy Drinks has been added

  • Various drinks will be added to the game to give different buff effects.
  • These can be obtained by mail reward and attendance reward.

Milk (1 hr)

  • You can now buy Milk (1 hr) from the Store.
  • You can purchase the item with 3 jewels, and the effect will last for 1 hour.

Key charging function added

  • Now you can charge 50 keys by spending 9 jewels.
  • This is not included in key purchase limit

Episode clear reward UI added

The Clear reward for each episode is now written clearly on the UI.


6 New Hero Stories added
6 New Illustrations added

New Goddess Story Added

  • 2 of Dionne’s Stories has been added
  • Bella and Aubrey's appearance points have been changed for some stories.

6 New Skins added

  • Rose knight Joan of Arc
  • Summer Vacation Alexander
  • May Bride R-O
  • Lollipop Mandy
  • Sasquatch of Southland
  • Moonlight Yeowoodong

7 New Contract Heroes added

Sien (Warrior)

  • Uncontrollable Blood (Block Skill): Using a block skill deals physical damages proportional to attack power.
  • Passive (★4~5, Support Type): Blood flows in, and performs a random chain attack every 4 seconds. Chance of activating a 3-chain skill increases when HP is lower.
  • Passive (★6, Support Type): Blood flows in, and performs a random chain attack every 4 seconds. Chance of activating a 3-chain skill increases when HP is lower. Also absorbs HP by 40% of block skill damage.

Siegfried (Paladin)

  • Shackles (Block Skill): Uses Shackles that deal #physical damage# proportional to the Hero's attack power. Enemies hit by Shackles will be tied down for 2 seconds.
  • Passive (★4~5, Main Type): Using 4 own blocks will make the hero move forward with the Spear dealing #physical damage# equal to 400% of Hero's attack power.
  • Passive (★6): Using 4 own blocks will make the hero move forward with the Spear dealing #physical damage# equal to 400% of Hero's attack power. Also, attacking enemies that are tied down with the spear will deal extra #physical damage# equal to 700% of hero's attack power.

Dullahan (Paladin)

  • Executioner's Ax (Block Skill): When using the block, it strikes the ax and deals physical damage proportional to its attack power.
  • Passive (★4~5, Support Type): When using the block after being healed, charges to the front and strikes the axe rapidly 5 times. Each deals physical damage proportional to its attack power. There is a 50% chance that the hero’s attach fails and he falls. When he does so, his head hits the enemy and deals physical damage proportional to its attack power.
  • Passive (★6, Support Type): When using the block after being healed, charges to the front and strikes the axe rapidly 5 times. Each deals physical damage proportional to its attack power. There is a 20% chance that the hero’s attach fails and he falls. When he does so, his head hits the enemy and deals physical damage proportional to its attack power.

Rahima (Archer)

  • Speeding Arrow (Block Skill): Using the block shoots penetration arrows that deal magical damage proportional to attack power.
  • Passive (★4~5, Support Type): When using the 3rd block, the hero whistles to summon the Queen of the Hawks. The Queen of the Hawks attacks the entire enemy team and deals magical damage proportional to its attack power.
  • Passive (★6, Support Type): When using the 2nd block, the hero whistles to summon the Queen of the Hawks. The Queen of the Hawks attacks the entire enemy team and deals magical damage proportional to its attack power.

Lorelai (Hunter)

  • Drill Gun (Block Skill): When using the block, shoots a drill that deals physical damage proportional to its attack power. The drill causes bleeding damage proportional to its attack power for 3 seconds, and decreases the recovery by 20%. This attack is not duplicated, and the remaining time will last when using the block again.
  • Passive (★4~5, Support Type): Using the block after an ally's 3-chain throws a support equipment protocol to the enemy at the very front. Protocol calls out the drill from the ground and deals physical damage to the enemy.
  • Passive (★6): Using the block after an ally's 3-chain throws a support equipment protocol to the enemy at the very front. Protocol calls out the drill from the ground and deals physical damage to the enemy, and additional physical damage to the enemy with a buff.

Yuria (Priest)

  • Mission Delivered! (Block Skill): When using block, recovers allies proportional to attack power, and increases attack power by 20% for 1-chains and armor by 30% for 2-chains. All debuffs are dispelled if the hero activates 3-chains.
  • Passive (★4~5, Main Type): Out of all the allies who were affected by the block skill, the one with the lowest HP boosts up and immediately activates its block skill, HP recovers proportional to Yuria’s attack power. Block chain used is the same as Yuria's chain. Does not initiate when recovering itself. (Once in 4 seconds)
  • Passive (★6, Main Type): Out of all the allies who were affected by the block skill, the one with the lowest HP boosts up and immediately activates its block skill, HP recovers proportional to Yuria attack power. Block chain used is the same as Yuria's chain. Does not initiate when recovering itself. (Once in 3 seconds)

Faust (Priest)

  • Occult Potion (Block Skill): Using the block throws a green flask to the enemy at the front and breaks it. Smoke comes out of the broken flask, and recovers the ally's attack power within the area proportional to attack power for 2 seconds.
  • Passive (★4~5, Support Type) When the ally attacks 10 times, throws a special flask to the front and breaks it on the floor. Smoke comes out of the special flask and recovers the allies within the area proportional to attack power.
  • Passive (★6) When the ally attacks 10 times, throws a special flask to the front and breaks it on the floor. Smoke comes out of the special flask and recovers the allies within the area proportional to attack power, increasing the physical/magical penetration

New Soulbound Weapons added

Natural Heavenly Sword (Koxinga)

  • ★4~5: When activating the water dragon, deals additional damage equal proportional to Koxinga’s HP and ignores 35% of the enemy’s magic resistance.
  • ★6: When activating the water dragon, deals additional damage equal to 20% of Koxinga's damage and ignores 35% of the enemy's magic resistance. Even when the allies except for Koxinga succeed on the evasion, Heaven's True Will Sword will activate behind the enemies. (Once in 1 second)

Flower of Ten Thousand Roots (Rebecca)

  • ★4~5 : Adds neutral damage proportional to Rebecca's resistance on the Solar mark activation.
  • ★6: Adds neutral damage proportional to Rebecca's resistance on the Solar mark activation. Leaves mark to all enemies when activating passive, iron attack which deals physical damage of 350%(Once in 4 seconds)

Month When Sky Opens (Altair)

  • ★4~5: The moon mark lasting hours increase by 7 seconds, attack area changes to all enemies.
  • ★6: The moon mark lasting hours increase by 7 seconds, attack area changes to all enemies. Can duplicate the mark max. 3 times. When the moon mark is renewed, lasting hour is initialized.

Flaming Cannon (Saiga)

  • ★4~5 The chance to bounce the cannon changes to 5%.
  • ★6: The chance to bounce the cannon changes to 5%. When the cannon bounces twice, it will immediately fire a Flaming Dragon Cannon that deals physical damage by 750% of attack power.

Enesidaone (Demeter)

  • ★4~5 The number of required critical hits needed to summon Scarecrow is decreased by 1.
  • ★6 The number of required critical hits needed to summon Scarecrow is decreased by 1. When summoning 2 scarecrows, a new scarecrow gets summoned immediately. (Magical damage equals to 70% of attack power. New scarecrow ignores the enemy’s magic resistance by the same rate as Demeter’s critical chance. Once in 3 seconds.)

Light of Pharos (Beatrice)

  • ★4~5 : When recovered hero's HP is less than 50%, it creates the hero's block.
  • ★6: The ally who receives Beatrice's healing will recover max. HP by 10% of Beatrice’s max. HP. When recovered hero's HP is less than 50%, that hero's block is created.

Balance fixes

  • Now you can obtain berries and enter Nest of Devine Beasts from Deep Sea Hard level
  • Heroid Dungeon reward will be changed from Almighty Berry to Mysterious Fruit.
  • New Player level 5 achievement award will be changed from Yeowoodong to Aria.
  • Players will get Soulbound materials after completing the Soulbound Weapon’s tutorial.
  • Heroid Dungeon key consumption rate has been changed from 10 to 7

Hero balance fix.

  • Max. HP increase effect was added to Rebecca's Passive skill. Now if the ally attacks the enemy with the Solar mark, Rebecca's Max HP increases by 10%.
  • Altair's Passive attack frequency has been increased. It will now deal magic damage proportional to attack power to the enemies in the area every 0.5 seconds.

Special Skill reform.

Spinning Storm (Warrior)

  • Before
    • Level 5: Charges while spinning, deals physical damage by 600% of its attack power to push the enemies, reflects the damage received during the spin by 50%. The enemy hit by the last spinning attack is stunned for a second. You cannot stop this attack.
  • After
    • Level 5: Charges while spinning, deals physical damage by 750% of its attack power to push the enemies, reflects the damage received during the spin by 50%. The enemy hit by the last spinning attack is stunned for a second. You cannot stop this attack and also cannot be stunned.

Crescent Moon Rampage (Warrior)

  • Before
    • Level 3: Swings the sword quickly, shooting sword energy that deals #physical damage# equal to 300% of attack power. Enemies hit by this attack will have their attack power reduced by 20 for 5 seconds.
    • Level 4: Swings the sword quickly, shooting sword energy that deals #physical damage# equal to 330% of attack power. Enemies hit by this attack will have their attack power reduced by 30 for 5 seconds.
    • Level 5: Swings the sword quickly, shooting sword energy that deals #physical damage# equal to 500% of attack power. Enemies hit by this attack will have their attack power reduced by 40 for 5 seconds.
  • After
    • Level 3: Swings the sword quickly, shooting sword energy that deals #physical damage# equal to 300% of attack power. This attack ignores 15% of the enemy's armor.
    • Level 4: Swings the sword quickly, shooting sword energy that deals #physical damage# equal to 330% of attack power. This attack ignores 30% of the enemy's armor.
    • Level 5: Swings the sword quickly, shooting sword energy that deals #physical damage# equal to 500% of attack power. This attack ignores 50% of the enemy's armor.

Avatar of Punishment (Warrior)

  • Before
    • Level 1: For 10 seconds, transforms into Avatar of Punishment. Attack power increases by 150, and auto attacks are enhanced.
    • Level 2: For 10 seconds, transforms into Avatar of Punishment. Attack power increases by 250, and auto attacks are enhanced.
    • Level 3: For 10 seconds, transforms into Avatar of Punishment. Attack power increases by 400, and auto attacks are enhanced. When activated again during transformation, consumes rage and deals #neutral damage# equal to 300% of attack power.
  • After
    • Level 1: For 10 seconds, the hero transforms into the Avatar of Punishment. Attack power increases by 150, and the avatar's aura deals magic damage equal to 50% of the hero's attack power every second until the transformation ends.
    • Level 2: For 10 seconds, the hero transforms into the Avatar of Punishment. Attack power increases by 250, and the avatar's aura deals magic damage equal to 75% of the hero's attack power every second until the transformation ends.
    • Level 3: For 10 seconds, the hero transforms into the Avatar of Punishment. Attack power increases by 400, and the avatar's aura deals magic damage equal to 150% of the hero's attack power every second until the transformation ends. While transformed, the hero cannot be pushed back. If the skill is activated during the transformation, the rage of the avatar is consumed to deal neutral damage equal to 200% of the hero's attack power.

Shout of Courage (Paladin)

  • Before
    • Level 1: For 5 seconds, heals the HP of all allies by 15% of total HP.
    • Level 2: For 5 seconds, heals the HP of all allies by 17% of total HP.
    • Level 3: For 5 seconds, heals the HP of all allies by 20% of total HP and increases armor and magic resistance by 100.
    • Level 4: For 5 seconds, heals the HP of all allies by 25% of total HP and increases armor and magic resistance by 150.
    • Level 5: For 5 seconds, heals the HP of all allies by 30% of total HP and increases armor and magic resistance by 200. When initiating during the effect, creates a shield that absorbs 10% of Max. HP.
  • After
    • Level 1: For 5 seconds, allies are healed for 5% of the hero's total HP.
    • Level 2: For 5 seconds, allies are healed for 7% of the hero's total HP.
    • Level 3: For 5 seconds, allies are healed for 10% of the hero's total HP, and their armor and resistance is increased by 100 each.
    • Level 4: For 5 seconds, allies are healed for 15% of the hero's total HP and their armor and resistance is increased by 150 each.
    • Level 5: For 5 seconds, allies are healed for 20% of the hero's total HP and their armor and resistance is increased by 200 each. This buff cannot be removed.

Oppression Power (Paladin)

  • Before
    • Level 5: Deals #physical damage# equal to 500% of the hero's attack power with an explosion of power, and stuns the last enemy hit for 1.5 seconds. The skill has a 50% chance of triggering twice.
  • After
    • Level 5: Deals #physical damage# equal to 500% of the hero's attack power with an explosion of power, and stuns the enemy for 1.5 seconds bringing the enemy closer to the hero. The skill has a 50% chance of triggering twice.

Lower the Anchor! (Paladin)

  • Before
    • Level 3: Strikes the enemy with a big anchor dealing #physical damage# equal to 350% of attack power, and reduces target's attack power by 20% for 5 seconds.
    • Level 4: Strikes the enemy with a big anchor dealing #physical damage# equal to 425% of attack power, and reduces target's attack power by 35% for 5 seconds.
    • Level 5: Strikes the enemy with a big anchor dealing #physical damage# equal to 500% of attack power, and reduces target's attack power and critical chance by 35% for 5 seconds.
  • After
    • Level 3: Strikes the enemy with a big anchor dealing #physical damage# equal to 350% of the hero's attack power, and reduces target's evasion rate by 20% for 5 seconds.
    • Level 4: Strikes the enemy with a big anchor dealing #physical damage# equal to 425% of the hero's attack power, and reduces target's evasion rate by 40% for 5 seconds.
    • Level 5: Strikes the enemy with a big anchor, dealing #physical damage# equal to 500% of the hero's attack power, and fixes target's evasion rate to 0% for 5 seconds.

Apply Poison (Archer)

  • Before
    • Level 1: For 7 seconds normal attack is enhanced, dealing #physical damage# equal to 100% of attack power.
    • Level 2: For 7 seconds normal attack is enhanced, dealing #physical damage# equal to 115% of attack power.
    • Level 3: For 7 seconds normal attacks are enhanced, dealing #physical damage# equal to 130% of attack power. Enemy hit by this arrow twice will receive #additional neutral damage# equal to 2% of maximum HP.
    • Level 4: For 7 seconds normal attacks are enhanced, dealing #physical damage# equal to 150% of attack power. Enemy hit by this arrow twice will receive #additional neutral damage# equal to 2% of maximum HP.
    • Level 5: For 7 seconds normal attacks are enhanced, dealing #physical damage# equal to 170% of attack power. Enemies that are hit by this arrow twice will receive #additional neutral damage# equal to 2% of maximum HP. This skill immediately fires 2 poisoned arrows upon activation.
  • After
    • Level 1: Block attack will be enhanced for 7 seconds, dealing #magic damage# equal to 100% of the hero's attack power.
    • Level 2: Block attack will be enhanced for 7 seconds, dealing #magic damage# equal to 115% of the hero's attack power.
    • Level 3: Block attack will be enhanced for 7 seconds, dealing #magic damage# equal to 130% of the hero's attack power. Enemies hit by this arrow twice will receive #neutral damage# equal to 1% of his/her maximum HP.
    • Level 4: Block attack will be enhanced for 7 seconds, dealing #magic damage# equal to 150% of the hero's attack power. Enemies hit by this arrow twice will receive #neutral damage# equal to 1% of his/her maximum HP.
    • Level 5: Block attack will be enhanced for 7 seconds, dealing #magic damage# equal to 170% of the hero's attack power. Enemies hit by this arrow twice will receive #neutral damage# equal to 1.5% of his/her maximum HP. During the attack, this skill immediately fires 2 poisoned arrows.

Threat at the Back (Archer)

  • Before
    • Level 5: Throws a boomerang that deals 200% #physical damage# whenever it hits. Returning boomerang will have increased critical chance by 30% and reduces critical attack of enemy hit by 50% for 5 seconds.
  • After
    • Level 5: Throws a boomerang that deals #physical damage# equal to 200% of the hero's attack power whenever it hits the enemy. There is a 30% increase in critical chance for the returning when it comes back, it will create 1 block.

ILSU-425 Bombing (Hunter)

  • Before
    • Level 5: Requests napalm bombardment on the frontline, dealing #magical damage# equal to 100% of attack power 5 times. All damaged enemies have a 75% chance of being stunned for 2 seconds.
  • After
    • Level 5: Requests napalm bombardment on the frontline. The bombardment deals #magical damage# equal to 170% of the hero's attack power 5 times and has a 75% chance of stunning enemies, affected by the explosion, for 2 seconds.

Bullet Improvement (Hunter)

  • Before
    • Level 1: Auto attacks are enhanced for 7 seconds, firing a silver bullet that deals #magic damage# equal to 100% of attack power.
    • Level 2: Auto attacks are enhanced for 7 seconds, firing a silver bullet that deals #magic damage# equal to 125% of attack power.
    • Level 3: Auto attacks are enhanced for 7 seconds, firing 2 silver bullets that deal #magic damage# equal to 85% of attack power.
    • Level 4: Auto attacks are enhanced for 7 seconds, firing 2 silver bullets that deal #magic damage# equal to 100% of attack power.
    • Level 5: Auto attacks are enhanced for 7 seconds, firing 2 silver bullets that deal #magic damage# equal to 125% of attack power. The silver bullet has 30% chance to explode, dealing wide area damage.
  • After
    • Level 1: Shoots a silver bullet that deals #magic damage# equal to 150% of the hero's attack power.
    • Level 2: Shoots a silver bullet that deals #magic damage# equal to 175% of the hero's attack power.
    • Level 3: Shoots 2 silver bullets that deals #magic damage# equal to 200% of the hero's attack power.
    • Level 4: Shoots 2 silver bullets that deals #magic damage# equal to 225% of the hero's attack power.
    • Level 5: Shoots two silver bullets that deal #magic damage# equal to 250% of the hero's attack power. The silver bullet has a 30% chance to explode, dealing area damage. A block will be created.

Flame Spirit (Wizard)

  • Before
    • Level 1: Summons a Flame Spirit that supports attack for 10 seconds. (Attack power: 75, HP: 1000)
    • Level 2: Summons a Flame Spirit that supports attack for 10 seconds. (Attack power: 100, HP: 1500)
    • Level 3: Summons a #Flame Spirit# that supports attack for 10 seconds. When the party uses chain-3, increase its attack by 25%. (Attack power: 175, HP: 2000)
    • Level 4: Summons a #Flame Spirit# that supports attack for 10 seconds. When the party uses chain-3, increase its attack by 25%. (Attack power: 250, HP: 3500)
    • Level 5: Summons a #Flame Spirit# that supports attack for 15 seconds. When the party uses a chain-3, the Spirits attack is increased by 40% and heals 20% of its max health. (Attack power: 325, HP: 5500)
  • After
    • Level 1: Summons a Flame Spirit that attacks for 10 seconds. Flame Spirit deals 100% of #magic damage# every second. (Maximum 1 spirit per hero. Stats will be same as the hero.)
    • Level 2: Summons a Flame Spirit that attacks for 10 seconds. Flame Spirit deals 125% of #magic damage# every second. (Maximum 1 spirit per hero. Stats will be same as the hero.)
    • Level 3: Summons a Flame Spirit that attacks for 10 seconds. Flame Spirit deals 150% of #magic damage# every second. (Maximum 1 spirit per hero. Stats will be same as the hero.)
    • Level 4: Summons a Flame Spirit that attacks for 10 seconds. Flame Spirit deals 175% of #magic damage# every second. (Maximum 1 spirit per hero. Stats will be same as the hero.)
    • Level 5: Summons a Flame Spirit that attacks for 10 seconds. Flame Spirit deals 200% of #magic damage# every second. A repeat summon will activate Strong Breath to deal 400% of the hero's attack power as #magic damage#. (Maximum 1 spirit per hero. Stats will be same as the hero.)

Mysterious Fog (Wizard)

  • Before
    • Level 3: Summons a fog that deals #Magic Damage# equal to 60% of the Hero's Attack Power. When an enemy in the fog attempts to attack, there is a 30% chance that the fog will deal additional #Magic Damage# equal to 50% of the enemy's Attack Power.
    • Level 4: Summons a fog that deals #Magic Damage# equal to 70% of the Hero's Attack Power. When an enemy in the fog attempts to attack, there is a 30% chance that the fog will deal additional #Magic Damage# equal to 50% of the enemy's Attack Power.
    • Level 5: Summons a fog that deals #Magic Damage# equal to 80% of the Hero's Attack Power. When an enemy in the fog attempts to attack, there is a 65% chance that the fog will deal additional #Magic Damage# equal to 100% of the enemy's Attack Power.
  • After
    • Level 3: Summons a fog that deals #magic damage# equal to 60% of the hero's attack power every time it reaches an enemy. Every time the enemy in the fog attempts to attack, lightning deals #magic damage# equal to 100% of hero's attack power to that enemy.
    • Level 4: Summons a fog that deals #magic damage# equal to 70% of the hero's attack power every time it reaches an enemy. Every time the enemy in the fog attempts to attack, lightning deals #magic damage# equal to 125% of hero's attack power to that enemy.
    • Level 5: Summons a fog that deals #magic damage# equal to 80% of the hero's attack power every time it reaches an enemy. Every time the enemy in the fog attempts to attack, lightning deals #magic damage# equal to 150% of hero's attack power to that enemy. There is a 30% chance the lightning will be enhanced to deal damage equal to 300% of hero's attack power

Fierce Totem (Priest)

  • Before
    • Level 3: Summons a totem that deals #magic damage# equal to 70% of the Hero's attack power to nearby enemies every second for 4 seconds. Whenever an enemy is struck by the totem, that enemy's attack power decreases by 35% for 5 seconds.
    • Level 4: Summons a totem that deals #magic damage# equal to 85% of the Hero's attack power to nearby enemies every second for 4 seconds. Whenever an enemy is struck by the totem, that enemy's attack power decreases by 35% for 5 seconds.
    • Level 5: Summons a totem that deals #magic damage# equal to 100% of the Hero's attack power to nearby enemies every second for 4 seconds. Whenever an enemy is struck by the totem, that enemy's attack power and critical hit chance decrease by 70% for 5 seconds.
  • After
    • Level 3: Summons a totem that deals #magic damage# equal to 70% of hero's attack power to nearby enemies every second for 4 seconds. During activation, ally's block skill will be activated as a chain-3 skill. (Once every 4 seconds)
    • Level 4: Summons a totem that deals #magic damage# equal to 85% of hero's attack power to nearby enemies every second for 4 seconds. During activation, ally's block skill will be activated as a chain-3 skill. (Once every 4 seconds)
    • Level 5: Summons a totem that deals #magic damage# equal to 100% of hero's attack power to nearby enemies every second for 4 seconds. During activation, ally's block skill will be activated as a chain-3 skill. (Once every 3 seconds)

Time for Blood Donation!(Priest)

  • Before
    • Level 5: Deals #neutral damage# equal to 200% of attack power to one enemy and recovers ally hero's HP by twice the amount. Healed heroes increase attack damage by 50% for 5 sec.
  • After
    • Level 5: Deals #neutral damage# equal to 250% of hero's attack power to one enemy and recovers ally's HP by twice the amount. Attack power of ally affected by skill is increased by 50% for 5 seconds.

Bug Fixes

  • On the ★6 Alice tool tip, fixed where the attack stat was marked as 180% (180>540).
  • Fixed the problem where Isabelle's animation and judgement don't match

Known Issues

  • Can't buy the Ancient Dungeon Key when you have 2 Jewels. (IOS)


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