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5/18/16 Patch: 6 New Skins!

6 New Skins:

  • Drum Destroyer Uzimant
  • Terrifying Keyboard Vane
  • Lonely Bass Hanzo
  • Quaky Quartet Maxi
  • Void Vocal Rachel
  • Howling Guitar Woompa

Hero Balancing:

May's Soulbound Weapon Anchor(★6) has been changed.

  • Before: (Passive activated) Received ally's damage for 3 seconds (Activated once every 5 seconds). Removes all the buffs of enemies who got damaged by Killer Whale, and deals physical damage equal to 1000% of hero's maximum HP.
  • After: (Passive Activated) Received ally's damage for 3 seconds. (Activated once every 5 seconds). Remove all the buffs of enemies who got damaged by Killer Whale, and deals physical damage equal to 500% of hero's maximum HP + 500% of hero's attack power.

D’Artagnan's Soulbound Weapon Peacemaker(★6) has been changed.

  • Before: (Passive activated) Damage +45%, Armor penetration +200
  • After: (Passive activated) Damage +70%, Armor penetration +200

Maria's Soulbound Weapon Michaela(★6) has been changed.

  • Before: (Additional Effect) Recover + 10% whenever debuff is casted, Invincible +2 times
  • After: (Additional Effect) (Additional Effect) Recover + 10% whenever debuff is casted, Invincible +2 times, ally's Armor penetration and Magic penetration +30%

Wizard Special Skill Call of Darkness has been changed

  • Before- Level 3: Creates a force field that pulls in nearby enemies and deals magic damage equal to 300% of the hero's attack power. Damaged enemies will have their resistance reduced by 30 for 5 sec.
  • Before-Level 4: Creates a force field that pulls in nearby enemies and deals magic damage equal to 350% of the hero's attack power. Damaged enemies will have their resistance reduced by 30 for 5 sec.
  • Before-Level 5: Creates a force field that pulls in nearby enemies and deals magic damage equal to 400% of the hero's attack power. Damaged enemies will have their attack power and resistance reduced by 50 for 5 sec.
  • After-Level 3: Creates a force field that pulls in nearby enemies and deals magic damage equal to 300% of the hero's attack power.
  • After-Level 4: Creates a force field that pulls in nearby enemies and deals magic damage equal to 350% of the hero's attack power.
  • After-Level 5: Creates a force field that pulls in nearby enemies and deals magic damage equal to 400% of the hero's attack power. Damaged enemies will have their SP reduced by 10 for 10 sec.

Paladin Special Skill Holy Hammer has been changed.

  • Now slams wider range, attack power and healing has been changed to resistance.
  • Before-Level 3: Strikes with a hammer of light, dealing magic damage equal to 400% of attack power, and stuns the enemy for 3 seconds. Also heals the party equal to 200% of attack power.
  • After-Level 3: Strikes with a hammer of light, dealing magic damage equal to 500% of attack power, and stuns the enemy for 3 seconds. Also heals the party equal to 150% of attack power.

Priest Special Skill Time for a Blood Donation! has been changed.

  • Before-Level 3: Deals neutral damage equal to 160% of attack power to one enemy and recovers ally hero's HP by twice the amount.
  • Before-Level 4: Deals neutral damage equal to 180% of attack power to one enemy and recovers ally hero's HP by twice the amount.
  • Before-Level 5: Deals neutral damage equal to 250% of attack power to one enemy and recovers ally hero's HP by twice the amount. Healed heroes increase attack damage by 50% for 5 sec.
  • After-Level 3: Deals neutral damage equal to 160% of attack power to one enemy and recovers ally hero's HP by 320% of the attack power.
  • After-Level 4: Deals neutral damage equal to 180% of attack power to one enemy and recovers ally hero's HP by 360% of the attack power.
  • After-Level 5: Deals neutral damage equal to 250% of attack power to one enemy and recovers ally hero's HP by 750% of the attack power. Healed heroes increase attack damage by 50% for 5 sec.

Bug Fix

  • Fixed the error where Woompa(★6)'s passive text was missing.
    • Before- Passive (main type): All allies' armor and magic resistance increase by 200 when a chain-2 skill is activated, all allies' attack power increases by 35% and gain a 15% higher chance of scoring a critical hit for 5 seconds when a chain-3 skill is activated.
    • After- Passive (main type): All allies' armor and magic resistance increase by 200 when a chain-2 skill is activated, all allies' attack power increases by 35% and gain a 15% higher chance of scoring a critical hit for 5 seconds when a chain-3 skill is activated. Additionally, 2-chain is considered as 3-chain.


Original

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